Players collect characters — each with their own special abilities — and create an army of three to fight against opponents in a PvP environment. Choosing from melee weapons like katanas or heavy artillery such as guns, players will charge into battle and compete in a one-on-one environment.
As they fight, they can also use special magic abilities that can give them the upper hand against opponents. Mortal Kombat game pits two worlds against each other in a fight that can determine the fate of humanity.
Your character has to choose which world to side with, and the decision will impact both gameplay and story. Mortal Kombat game latest version takes place in a dark, violent world where several realms collide. Earthrealm is on the brink of destruction, while Outworld thrives with prosperity and order.
You can choose one of six characters to compete in the tournament; the character you choose will determine which realm wins. Players will be able to recruit the greatest warriors from all over the kingdom and create a 3 vs. B's speed has been increased, thus removing the gap between hits. B's recovery frames on whiff,hit and block were increased to prevent the speed upgrade making it too powerful. EX Knife Throw's recovery frames have been reduced. F4 is faster. B2 is a bit faster now.
Opponent recovers a bit slower from being hit with B12, change was done to ensure a safe jump on hit for Kano as there seems to be some sort of "limit" for the variable AKA shitty programming Reaction to B12 has been changed to be the same as F Now, B12 should definitely grant a safe jump on hit.
Sonya Dive Kick's recovery frames on block have been increased, and Sonya comes out of the move a little slower seems to be slower for the EX version of the move. EX Kartwheel's armor has been removed. Military Stance's F1 is now - on block -1 to -2 approx. Nightwolf F3 now hits Low. F2 is now an Overhead attack. F2's hitbox was also increased so that it doesn't whiff on crouching opponents.
EX Axe Swing's 2nd hit is an Overhead attack now, and it's recovery frames have been slightly reduced. Freddy Krueger He now uses the normal version of his fatalities on Kratos. Teleport 2's hitbox has been increased to prevent low profiling from other characters. Teleport 3 is now a Special High and can be ducked without blocking. F's recovery frames on block have been increased it should be -5 approx.
F's recovery frames on block were reduced, it should now be neutral on block. The reset is gone as a result. Jade EX Shadow Flash no longer takes additional damage.
U3's hitbox has been increased, and it is now a true Mid attack. All boomerangs have significantly better recovery now. Opponent recovers from 23 on hit a bit slower, thus allowing Jade to special cancel 23 and combo off Overhead Staff Slam on hit. Reaction to 12 has been changed to 3, that way it allows Jade to special cancel 12 and combo off Overhead Staff Slam on hit.
To prevent the above change from granting Jade a safe jump on hit, recovery frames on hit for 12 have been increased. Stryker is now special cancellable. You can now connect it with Trance, for example. You can now use Skeletal Boost during Trance. Sheeva The hitbox of F1's last hit was made bigger so that it hits all crouching characters. EX Teleport Stomp's armor duration has been doubly increased: it should now last through the entire animation.
B1 is faster. B2 is faster. F2 is faster. F3 is faster. Shang Tsung F3 is slightly faster. New intro for Costume 2: Previously, the game used the young voice for Old Tsung, this is despite NRS recording a separate voice file for Old Shang, and said voice file is still in the game, just unused, oddly enough.
Soul Steal's 2nd hit is now unblockable. Sindel Levitate's backdash is a bit quicker and more closely matches the forwarddash speed. U4 is faster and has an improved hitbox. Hair Whip both versions now hits Mid. Slide's speed both versions has been increased. EX and non EX Blade Slice's hitboxes have been increased so that they don't whiff on crouching opponents.
Kitana F21's recovery frames on block have been slightly increased. EX Fans On ground and on air damage scaling has been increased. Regular Ground fans damage scaling has been increased. Regular Air fan damage scaling has been increased. Regular Cutter's reaction has been changed to the Regular Pretty Kick one in order to prevent a safe jump on hit from this move. Regular Pretty Kick's reaction has been changed to what previously was Regular Cutter's.
It should now grant a safe jump on hit. Mileena Standing 2 is faster. Her normal version of her 1st fatality is now used on Kratos.
Telekick input is now DD3. Move list has been updated to show the new input D1's recovery frames on hit have been reduced. Johnny Cage He now uses the normal version of his 2nd fatality on Kratos.
F3's recovery frames on block have been increased approx. Low EX Forceball's recovery frames have been slightly increased. I also uploaded the mod locally. Found fatalities already. If that is the case, then could you please upload it here as an attachment, so that the file remains available forever. Don't forget to backup the original files first. If you don't you will have to reinstall the game to get back to it's original state.
I found that this mod affects my online play causing many sync and disconnect errors. Change language. Install Steam. Mortal Kombat Komplete Edition.
Global Achievements. Last edited by One Against a Thousand ; 26 Sep, pm. Showing 1 - 15 of 81 comments. Some folks may not be aware that these costumes replace a current one they have, it doesn't just add a new one.
0コメント