Action RPG. Co-op Multiplayer Single Player. It provides deep character customisation with its sprawling passive skill tree, socketable skill gems, immense itemisation and crafting system. You can pick from seven starting classes and 18 sub-classes. Play solo or alongside up to five friends.
Show more. Ancient Dread Pack. Buy Now. Dread Pack. Intrepid Liege Pack. See more. Follow Us. Follow us on Facebook opens in a new window Follow us on Facebook opens in a new window Visit our Homepage opens in a new window Visit our Homepage opens in a new window Follow us on Twitch opens in a new window Follow us on Twitch opens in a new window Follow us on Twitter opens in a new window Follow us on Twitter opens in a new window. Starting at one of seven distinct locations dictated by their chosen class, players can focus on the core specialities of their class or travel across the tree to build complex combinations of skills from various disciplines.
Scattered across the tree are Keystone passives that drastically alter the way a character is played. Resolute Technique removes your ability to get critical strikes, but also prevents enemies evading your attacks.
Necromantic Aegis grants the properties of your shield to your minions rather than to you. Craftable Jewels allow you to dynamically modify the tree itself, adding custom properties or influencing the effects of nearby passive skills.
Wraeclast is a dark, brutal continent. Scarred by mysterious catastrophes of the past and inhabited by creatures of nightmare, the very environment challenges exiles who dare explore it. We're sick of the recent trend towards bright, cartoony RPGs. The art style we chose for Path of Exile is dark, gritty and realistic. Wraeclast is terrifying, and we've tried hard to do it justice.
In Path of Exile, replayability is key. All world areas including outdoors ones are instanced for your party and randomly generated, right down to the magic properties of the monsters that dwell in them and the treasure they guard.
Path of Exile is completely designed around items. Any game systems that can be itemised with random properties have been. Our flasks are persistent items that have mods. Our end-game areas can be found as Map items that have mods altering their challenges and rewards.
We've gone as far as removing gold as a currency and basing our trade economy around orbs that can randomly reroll the properties of other items. We have carefully constructed our item system for veterans of the best Action RPGs.
One of the things that's most fun about playing a competitive online Action RPG is taking part in a levelling race on a fresh server.
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